This was a test in online multiplayer and weapon design I created in 2015. I designed 21 unique sci-fi weapons, and created a small game to work on balancing them. It was fully multiplayer enabled, using the Photon Unity Networking system.
Things learned from FPS-P:
Networking in Unity was not as hard as I thought it would be. It can be a bit troublesome if you have a huge number of different things to be synced between players, but a simple peer-to-peer networking system didn’t take too long to create.
Getting people to cooperate with testing elements in a game is hard when they’re preoccupied with killing each other!