My Little Pony Color By Magic was my main project at Budge Studios from 2019 to late 2020. I was on the project from start to finish, including the planning stages, and had a big hand in bringing it to life. My Little Pony Color By Magic is a fun, tap-to-color coloring game featuring a huge number of scenes from the show and movies, and a metagame helping the Twilight Sparkle rebuild the museum of your dreams. I was one of the Unity developers on the project, and was in charge of both versions of the coloring part of the game (the main coloring game, and the free-coloring mode), as well as integrating several of the museum rooms. I was also part of the breakdown process for the project, helping shape the final vision of the game, as well as the architecture of the code base. There were a lot of interesting challenges to overcome in creating a coloring game that wouldn’t overwhelm the target age group, and the game went through a lot of design changes, but the final product has turned out great and is definitely one of the things I’m most proud of working on at Budge Studios.
Things learned from My Little Pony Color By Magic:
I got to flex my shader muscles a little bit with the coloring part of the game, as we wanted to be able to color the pictures in a variety of ways, and to be able to replay the player’s coloring process afterwards
I spent a long time getting the feel of coloring to be as fun and robust as possible, from the speed that colors fill in the shapes, to the responsiveness and “juicyness” of the color selection, to the zooming of the screen for tiny pieces. I’m really proud of how it turned out in the end.
It’s really fun seeing kids interact with the game and being amazed at the colors appearing on screen. There were many cries of “look daddy, I made that!” in playtesting!